Post-3 01 Jan, 0001

Post-3

🌐 Remote Full-Time Now Hiring

πŸ“ Work from home    🏒 Atcults    πŸ• IST hours (Mon – Sat)

Atcults is hiring a Technical Artist (3D, VR & Interactive Media) to create real-time 3D environments, VR/AR training simulations, and interactive media assets for our security training and threat-visualisation platform β€” bringing cybersecurity training and threat visualisation to life through immersive digital experiences.

Must Have

  1. Proven experience designing and building real-time 3D environments and interactive scenes for VR/AR applications or game engine pipelines (Unity / Unreal Engine).
  2. Hands-on proficiency with industry-standard DCC tools β€” Autodesk Maya, Blender, or 3ds Max β€” for modelling, texturing, rigging, and animation.
  3. Solid understanding of digital asset pipeline management: naming conventions, version control, file organisation, and delivery standards.
  4. Ability to design and implement lighting schemes, material systems, and post-processing pipelines to achieve production-ready digital output.
  5. Experience reviewing and optimising 3D assets for target hardware performance while maintaining visual quality within defined technical budgets.
  6. Strong skills in producing motion graphics, visual effects, and interactive UI elements across multiple platforms.
  7. Ability to collaborate across disciplines β€” working directly with interactive media directors, software developers, and UI/UX designers to translate briefs into polished deliverables.
  8. 3+ years of experience in 3D production, technical art, or a closely related field (studio, games, interactive media, or simulation).
  9. Comfortable working fully remotely with self-managed delivery, asynchronous communication, and reliable availability during IST business hours.

Good to Have

  1. Experience producing assets specifically for VR/AR training or simulation applications.
  2. Knowledge of real-time rendering principles β€” PBR materials, LOD optimisation, draw call budgets, shader development.
  3. Background in production coordination or pipeline supervision in an animation, VFX, or game studio environment.
  4. Familiarity with Adobe Creative Suite (Photoshop, Illustrator, After Effects) for supplementary design and motion graphics tasks.
  5. Experience contributing to or maintaining visual style guides and design standards documentation.
  6. Background in UI/UX design β€” wireframing, interaction design, or designing for interactive digital products.
  7. Post-secondary training or certification in 3D animation, digital filmmaking, or interactive media.

Key Responsibilities

  1. Design and develop real-time 3D environments, interactive scenes, and immersive experiences for VR/AR-based training and simulation on the Atcults platform.
  2. Create, texture, rig, and animate 3D character models, objects, and environments using DCC tools and game engines.
  3. Produce and manage digital assets β€” 3D models, motion graphics, visual effects, and interactive UI elements β€” across multiple platforms.
  4. Build and maintain structured digital asset pipelines including naming conventions, version control, and delivery standards.
  5. Collaborate with media directors, developers, and UI/UX designers to translate creative briefs and technical specifications into polished outputs.
  6. Review and optimise assets for performance on target hardware while preserving visual quality within defined technical budgets.
  7. Contribute to visual style guides, design standards, and production workflow documentation.
  8. Meet all project milestones and delivery schedules as communicated by the reporting manager.